Hi,
I can't seem to find a dedicated PS4 Desired State Configuration category so posting here:
I'm wondering why some of the example PS Desired State Configuration resources use large classes embedded inside the psm1 file. For example please \Windows\System32\WindowsPowerShell\v1.0\Modules\PSDesiredStateConfiguration\PSProviders\MSFT_ServiceResource
This module MSFT_ServiceResource.psm1 has (on line ~589 onwards) an entire class dedicated to exposing functions for setting login permissions for users.
This implies it is not possible to build a binary module in C# and have it accessible without a manual copy on other machines?
Could someone confirm this and also indicate if this is likely to change.
We have a large amount of custom extensions that need to be run on our deployment (such as setting failure behaviours on service fail) that are not possible with the MSFT_ServiceResource.
Thanks
Neil